Identity manages the user on this device: the identity itself, its profile, its devices, its recovery credentials and
the credentials it grants to services. Every function is an Effect or a Stream that needs Identity.Service. Run one with
Effect.runPromise once the service is provided.
. This is the composition-root layer that replaces direct
@dxos/client access for HALO concerns. Invitation querying lives on these two services;
flow-level verbs need no service.
layerClient } from'@dxos/halo-adapter-client';
4
5
const
const client: Client
client = new
newClient(options?: ClientOptions): Client
The Client class encapsulates the core client-side API of DXOS.
Client();
6
await
const client: Client
client.
Client.initialize(): Promise<Client>
Initializes internal resources in an idempotent way.
Required before using the Client instance.
. This is the composition-root layer that replaces direct
@dxos/client access for HALO concerns. Invitation querying lives on these two services;
flow-level verbs need no service.
Provides a way to write effectful code using generator functions, simplifying
control flow and error handling.
When to use
Use when you want to write effectful code that looks and behaves like
synchronous code, while still handling asynchronous tasks, errors, and complex
control flow such as loops and conditions.
Generator functions work similarly to async/await but keep errors,
requirements, and interruption in the Effect type. You can yield* values
from effects and return the final result at the end.
Creates an Effect that represents a synchronous side-effectful computation.
When to use
Use when you need to wrap a synchronous side-effectful operation that is not
expected to throw.
Details
The provided function is evaluated lazily when the effect runs.
Gotchas
The function must not throw. If it throws, the thrown value is treated as a
defect, not as a typed failure. Use try when throwing is expected.
Example (Capturing synchronous logging in an Effect)
import { Effect } from"effect"
const output: Array<unknown> = []
constlog = (message: string) =>
Effect.sync(() => {
void output.push(message) // side effect
})
// ┌─── Effect<void, never, never>
// ▼
const program = log("Hello, World!")
Effect.runSync(program)
output // => ["Hello, World!"]
@see ― try_try for a version that can handle failures.
@stability ― stable
@category ― constructors
@since ― 2.0.0
sync(() =>
14
var console: Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
Pattern-matches on an Option, handling both None and Some cases.
When to use
Use when you need to handle both Some and None in one expression and
transform an Option into a plain value.
Details
If None, calls onNone and returns its result
If Some, calls onSome with the value and returns its result
Supports the dual API (data-last and data-first)
Example (Matching on an Option)
import { Option } from"effect"
Option.match(Option.some(1), {
onNone: () =>"Option is empty",
onSome: (value) =>`Option has a value: ${value}`
}) // => "Option has a value: 1"
@see ― getOrElse for unwrapping with a default
@stability ― stable
@category ― pattern matching
@since ― 2.0.0
match(
identity: Option.Option<{
readonly did: IdentityDid;
readonly identityKey?: string | undefined;
readonly displayName?: string | undefined;
readonly data?: {
readonly [x: string]: any;
} | undefined;
}>
identity, {
16
onNone: LazyArg<string>
onNone: () =>'no identity yet',
17
onSome: (a: {
readonly did: IdentityDid;
readonly identityKey?: string | undefined;
readonly displayName?: string | undefined;
readonly data?: {
readonly [x: string]: any;
} | undefined;
}) => string | undefined
onSome: (
identity: {
readonly did: IdentityDid;
readonly identityKey?: string | undefined;
readonly displayName?: string | undefined;
readonly data?: {
readonly [x: string]: any;
} | undefined;
}
identity) =>
identity: {
readonly did: IdentityDid;
readonly identityKey?: string | undefined;
readonly displayName?: string | undefined;
readonly data?: {
readonly [x: string]: any;
} | undefined;
}
identity.
displayName?: string | undefined
displayName,
18
}),
19
),
20
),
21
),
22
);
23
Code outside Effect can take the service itself and use its synchronous methods: subscribe calls back with each change
and returns a function that stops it. Identity.atom gives the same value as an Atom.
1
import*as
import Effect
Effectfrom'effect/Effect';
2
import*as
import Option
Optionfrom'effect/Option';
3
import {
import Identity
Identity } from'@dxos/halo';
4
5
// The synchronous methods, for code outside Effect.
Provides a way to write effectful code using generator functions, simplifying
control flow and error handling.
When to use
Use when you want to write effectful code that looks and behaves like
synchronous code, while still handling asynchronous tasks, errors, and complex
control flow such as loops and conditions.
Generator functions work similarly to async/await but keep errors,
requirements, and interruption in the Effect type. You can yield* values
from effects and return the final result at the end.
Subscribe to local-identity changes (imperative). Invokes callback immediately with the
current value, then on each change. Returns an unsubscribe function.
subscribe((
current: Option.Option<{
readonly did: IdentityDid;
readonly identityKey?: string | undefined;
readonly displayName?: string | undefined;
readonly data?: {
readonly [x: string]: any;
} | undefined;
}>
current) =>
9
var console: Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The local identity as an Atom, for reactive non-React consumers (app-graph builders and other
Atom-driven code). Seeded from the synchronous snapshot and updated through subscribe, so a
reader that evaluates before the first stream tick sees the current identity rather than none.
Keyed by service reference, not structurally: the shape holds streams whose accessors a
structural key would read.
create makes the identity and this device its first member, and stores the device’s key on the device. updateProfile
changes the display name and any profile data, such as an avatar.
Provides a way to write effectful code using generator functions, simplifying
control flow and error handling.
When to use
Use when you want to write effectful code that looks and behaves like
synchronous code, while still handling asynchronous tasks, errors, and complex
control flow such as loops and conditions.
Generator functions work similarly to async/await but keep errors,
requirements, and interruption in the Effect type. You can yield* values
from effects and return the final result at the end.
} | undefined) => <A, E, R>(self: Effect.Effect<A, E, R>) =>Effect.Effect<A, E, Exclude<R, Identity.Service | Service>> (+5overloads)
Provides dependencies to an effect using layers or a context. Use options.local
to build the layer every time; by default, layers are shared between provide
calls.
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
Provides a way to write effectful code using generator functions, simplifying
control flow and error handling.
When to use
Use when you want to write effectful code that looks and behaves like
synchronous code, while still handling asynchronous tasks, errors, and complex
control flow such as loops and conditions.
Generator functions work similarly to async/await but keep errors,
requirements, and interruption in the Effect type. You can yield* values
from effects and return the final result at the end.
Provides a way to write effectful code using generator functions, simplifying
control flow and error handling.
When to use
Use when you want to write effectful code that looks and behaves like
synchronous code, while still handling asynchronous tasks, errors, and complex
control flow such as loops and conditions.
Generator functions work similarly to async/await but keep errors,
requirements, and interruption in the Effect type. You can yield* values
from effects and return the final result at the end.
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
Creates an Effect that represents a synchronous side-effectful computation.
When to use
Use when you need to wrap a synchronous side-effectful operation that is not
expected to throw.
Details
The provided function is evaluated lazily when the effect runs.
Gotchas
The function must not throw. If it throws, the thrown value is treated as a
defect, not as a typed failure. Use try when throwing is expected.
Example (Capturing synchronous logging in an Effect)
import { Effect } from"effect"
const output: Array<unknown> = []
constlog = (message: string) =>
Effect.sync(() => {
void output.push(message) // side effect
})
// ┌─── Effect<void, never, never>
// ▼
const program = log("Hello, World!")
Effect.runSync(program)
output // => ["Hello, World!"]
@see ― try_try for a version that can handle failures.
@stability ― stable
@category ― constructors
@since ― 2.0.0
sync(() =>
var console: Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
Gets the length of the array. This is a number one higher than the highest element defined in an array.
length, 'devices')),
16
),
17
);
18
To add one, share starts a device invitation and join accepts it on the new device. Both return an
Invitation.Flow. invitations streams the device invitations this device has open.
Provides a way to write effectful code using generator functions, simplifying
control flow and error handling.
When to use
Use when you want to write effectful code that looks and behaves like
synchronous code, while still handling asynchronous tasks, errors, and complex
control flow such as loops and conditions.
Generator functions work similarly to async/await but keep errors,
requirements, and interruption in the Effect type. You can yield* values
from effects and return the final result at the end.
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
createRecoveryCredential with no options returns a recovery code. Pass externalKey to register a passkey instead.
recover admits a new device with a recovery code, a passkey assertion or an OAuth token, and
revokeRecoveryCredential withdraws a credential by its lookup key. HALO refuses to revoke the last active one.
Provides a way to write effectful code using generator functions, simplifying
control flow and error handling.
When to use
Use when you want to write effectful code that looks and behaves like
synchronous code, while still handling asynchronous tasks, errors, and complex
control flow such as loops and conditions.
Generator functions work similarly to async/await but keep errors,
requirements, and interruption in the Effect type. You can yield* values
from effects and return the final result at the end.
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
Provides a way to write effectful code using generator functions, simplifying
control flow and error handling.
When to use
Use when you want to write effectful code that looks and behaves like
synchronous code, while still handling asynchronous tasks, errors, and complex
control flow such as loops and conditions.
Generator functions work similarly to async/await but keep errors,
requirements, and interruption in the Effect type. You can yield* values
from effects and return the final result at the end.
Calls a defined callback function on each element of an array. Then, flattens the result into
a new array.
This is identical to a map followed by flat with depth 1.
@param ― callback A function that accepts up to three arguments. The flatMap method calls the
callback function one time for each element in the array.
@param ― thisArg An object to which the this keyword can refer in the callback function. If
thisArg is omitted, undefined is used as the this value.
grantServiceAccess writes a credential that lets the identity use an EDGE or Hub service. createApiToken mints a token
a CLI or a server can use to act as the identity. The token’s secret is returned once, so store it straight away.
getEdgeIdentity is the identity as EDGE authenticates it, for an HTTP or WebSocket client.
Provides a way to write effectful code using generator functions, simplifying
control flow and error handling.
When to use
Use when you want to write effectful code that looks and behaves like
synchronous code, while still handling asynchronous tasks, errors, and complex
control flow such as loops and conditions.
Generator functions work similarly to async/await but keep errors,
requirements, and interruption in the Effect type. You can yield* values
from effects and return the final result at the end.
Creates an Effect that represents a synchronous side-effectful computation.
When to use
Use when you need to wrap a synchronous side-effectful operation that is not
expected to throw.
Details
The provided function is evaluated lazily when the effect runs.
Gotchas
The function must not throw. If it throws, the thrown value is treated as a
defect, not as a typed failure. Use try when throwing is expected.
Example (Capturing synchronous logging in an Effect)
import { Effect } from"effect"
const output: Array<unknown> = []
constlog = (message: string) =>
Effect.sync(() => {
void output.push(message) // side effect
})
// ┌─── Effect<void, never, never>
// ▼
const program = log("Hello, World!")
Effect.runSync(program)
output // => ["Hello, World!"]
@see ― try_try for a version that can handle failures.
@stability ― stable
@category ― constructors
@since ― 2.0.0
sync(() =>
var console: Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stderr with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
const code = 5;
console.error('error #%d', code);
// Prints: error #5, to stderr
console.error('error', code);
// Prints: error 5, to stderr
If formatting elements (e.g. %d) are not found in the first string then
util.inspect() is called on each argument and the
resulting string values are concatenated. See util.format()
for more information.
@since ― v0.1.100
error('Could not rename:',
error: IdentityError
error.
message: string
message)),
6
),
7
);
8
@dxos/halo also exports the errors Keyhive raises when it checks a membership operation. They name why a delegation or a
revocation was refused:
Error
Raised when
NotAuthorizedError
The acting member lacks the access, such as revoking without seniority
UnknownPrincipalError
The identity, device or group named is not known
InvalidSignatureError
A signed operation fails verification
MissingDependencyError
An operation refers to earlier operations that have not arrived